Skybox: Blender 3D Game Engine


 

  
9.  UV Unwrap UV Texture

Note:
Because I marked the seams, I am using UV Calculation method: Unwrap

Game object.  Edit Mode.  Select all vertices/faces/edges

UV Unwrap
U key
or
3D View menu >> Mesh >> UV Unwrap

Select UV Calculation






   
10.  Map UV Texture to Skybox image

Game object:  Edit Mode

UV/Image Editor menu >> Image box
Select image
Fit UV map to image




   
11.  Map Input tab:  Enable UV button

Buttons Window menu >> Shading (F5) >> Material buttons
Texture tab
Select texture holding the image with alpha
Map Input tab
Enable UV button
UV Texture name:
Enter the name of the UV Texture


  
12.  Start Game Engine

Note:
Scale the SkyBox so the scene fits inside it
Adjust the Camera clipping end so the player will be able to see the sky box.

Start Game Engine
P key
or
User Preference menu >> Game >> Start Game 
 

  
 
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