Tunnel Run



Tunnel Run isn't
a game demo. 

There's no sound.  No levels.  No shadows on the car or under it.  No cars to race. 


Tunnel Run is
a blend that uses the Bullet Physics
vehicle wrapper to add steering, suspension, brakes, power and a 'speedometer' to the car.



To drive the car:

Digital Joystick controls:
gas  =  joystick forward
brake / reverse  =  joystick back
steer left   =  joystick left
steer right  =  joystick right
emergency brake  =  joystick trigger

Keyboard controls:
gas  =  W key
brake/reverse  =  S key
steer left  =  A key
steer right  =  D key
emergency brake  =  Spacebar


If you want to know how to adjust the car's suspension to create the setup that you want:


Download blend

Car model and textures released under the Creative Commons Attribution 3.0 Unported License

This means that you can use the car model and textures for both personal and commercial projects.  All that I ask is that you give me credit and don't claim them as your own.

The tunnel and it's textures.  Use them if you want.  However you want.  Don't have to give me credit. 


Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).