Vehicle Setup 0.7


Don't care how the vehicle wrapper works?  Just want it to work? 

This vehicle setup is my attempt to create a 'fill in the blanks' type approach.  At this point in time, there are 8 manuals.  Car Setup.  Collision Box. Tires.  Suspension.  Powertrain.  Steering.  Keyboard.  Joystick.


All you have to do is select a manual and fill in the blanks.  The python code has been written for you. 

Car Setup Manual:
This is where you enter the object names of your car and tires.  The logic tic rate.

Collision Box Manual:
Do you want to use the shape of a collision box or the shape of your car for collisions? 

Tires Manual:
Tire Position.  Tire radius.  Tire friction.  Tire drag.

Suspension Manual:
Suspension height.  Shock compression.  Shock damping.  Shock stiffness.  Car roll.

Powertrain Manual:
Choose 4 wheel drive, front wheel drive or rear wheel drive.  Choose MPH or KPH for your speedometer/odmeter.  Engine forward power.  Engine reverse power.  Brake force.  Emergency brake force.  Set a max speed for your car. 

Steering Manual:
Choose which tires have steering.  Maximum turn.  Speed adjust.  Gradual turn.  Invert steering.

Keyboard Manual:
Use keyboard. 

Joystick Manual:
Use digital joystick.  Dead zone.


You can use this setup for both personal and commercial projects.  All that I ask is that you give me credit and don't claim it as your own.




Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).