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The Blender 3D game engine uses Bullet Physics. ![]() If you don't have your own car model, you can download the blend that goes with this tutorial. It contains the car model pictured on the right. I created the model and textures and I'm releasing them under the Creative Commons Attribution 3.0 Unported License. This means that you can use the model for both personal and commercial projects. All that I ask is that you give me credit and don't claim it as your own. |
| Blender
3D Game Engine |
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added. GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting. Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.). |