Vehicle Wrapper


The Blender 3D game engine uses Bullet Physics.

Bullet Physics includes a vehicle wrapper that makes it a simple process to create a realistic car setup for your game.  In just minutes, you can add suspension, steering, brakes, power, etc.

If you don't have your own car model, you can download the blend that goes with this tutorial. 

It contains the car model pictured on the right. 

I created the model and textures and I'm releasing them under the Creative Commons Attribution 3.0 Unported License

This means that you can use the model for both personal and commercial projects.  All that I ask is that you give me credit and don't claim it as your own.











Blender 3D
Game Engine
Rapid prototyping for 3D games. Test realtime 3D gameplay without having to compile the game code. 3D game models automatically added.  GLSL shaders. Normal Mapping and Parallax Mapping. All OpenGL Lighting modes. This includes transparencies, animated and reflection mapped textures. Multiple textures and materials. UV mapping. Per-pixel lighting and dynamic lighting.  Uses Bullet Physics. Soft body dynamics. Rigid body dynamics. Collision detection and dynamics simulation. Collision bounds of all types. Car physics engine with full support for vehicle dynamics. (Spring reactions, stiffness, damping, tire friction etc.).