Vehicle Wrapper -- Blender 3D Game Engine



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3.  Object type: Rigid body -- Enable No sleeping

Note:
Enable the Actor button if you want your car to be detected by Near and Radar and Collision sensors.

Buttons Window menu >> Logic (F4)
Object Type:  Rigid body
Enable No sleeping


4.  Set Car Mass

Note:  
For this tutorial, I'm using a Mass of 200

Mass:
Weight of the car.
Range:  0.01 to 10,000.00


5.  Collision Bounds:  Convex Hull

Note:
You can also use Box (the simplest) and Triangle Mesh (the most complex)

Buttons Window menu >> Logic (F4)
Bounds button
Convex Hull


 
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