Real Time Mirror -- Blender 3D Game Engine


  
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1.  Add the game object to be used as the mirror

Note:
For this example, I will be using a plane for the mirror.
For this example, I will be naming it Mirror.

Add a plane:
Spacebar >> Add >> Mesh >> Plane
or
User Preference menu >> Add >> Mesh >> Plane

Plane: Object mode

Give it a unique name
N key
or
3D View menu >> Object >> Transform Properties
Transform Properties OB:  Mirror




  
2.  Add a material to the Mirror.  Set to shadeless

Mirror selected:  Object mode

Add a material
Buttons Window menu >> Shading (F5) >> Material buttons
Links and Pipeline tab
Link to Object
Add New

Give it a unique name
Links and Pipeline tab
Link to Object
MA:  Reflect
   
Set to Shadeless
Material tab
Shadeless button







 
  
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