Real Time Mirror -- Blender 3D Game Engine


  

  
13.  Optional:  Add a  Int (integer) Property named channel to the Mirror
 

Note:
By default, the Mirror uses the 1st texture channel on the material for the mirror.  If you want to use a different texture channel:
0 = 1st texture channel
1 = 2nd texture channel
2 = 3rd texture channel
etc.

Note:
Property must be named channel.  Can't be named Fred or Channel or anything else.  The python code looks for a Property attached to the Mirror named channel.

Add Property named material to the Camera
Buttons Window menu >> Logic (F4)
Add Property button
Type:  Int
Name:  channel


   
14.  Optional:  Make Mirror (semi) transparent

Note:
Blender GLSL Materials and Blender Multitexture Materials. 

Buttons Window menu >> Shading (F4) >> Materials buttons
Links and Pipeline tab
ZTransp button

Material tab
A slider


   
15.  Start Game Engine

Camera View
NumPad 0
or
3D View menu >> View >> Camera

Start Game Engine
P key
or
User Preference menu >> Game >> Start Game 



 
 
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