2. Add a material to the
Screen. Give it a unique name. Set to shadeless
Add a material
Buttons Window
menu >> Shading (F5) >> Material buttons
Links and
Pipeline tab
Link to Object
Add New
Give it a unique name
Links and
Pipeline tab
Link to Object
MA:
Screen
Set to
Shadeless
Material tab
Shadeless
button
3. Add a texture to the material
Buttons Window
menu >> Shading (F5) >>
Texture buttons (F6)
Texture Tab
Add New
Texture
Type: Image
Give it a
unique name
Unique name
Image tab
Load
4. Add
a UV Texture to the material
Buttons Window
menu >> Editing (F9)
Mesh tab
UV Texture: New
Give it a
unique name
5. UV Unwrap the UV texture
UV Unwrap
U key
or
3D View menu >> Mesh >> UV Unwrap
Select UV
Calculation method
6. UV map UV Texture to image
UV/Image
editor >> Image box
Select
image
Map to image
7. Map
Input: UV
Buttons Window
menu >> Shading (F5) >>
Material buttons
Map Input tab
UV button
UV name
8. Add Movie.py to the Text
Editor
Text Editor
menu >> Text >> Open
Rename
Movie.txt to Movie.py
9. Add an Always Sensor to the Movie
screen
Buttons Window
menu >> Logic (F4)
Sensors
Add
Always
Activate TRUE
level triggering (pulse mode)
10. Add a Python Controller:
Use Movie.py
Buttons Window
menu >> Logic (F4)
Controllers
Add
Python
Script:
Movie.py
11. Add a string Property named material to
the Movie screen
Add Property
named material to the Movie screen
Buttons Window
menu >> Logic (F4)
Add Property
button
Type:
String
Name: material
Enter unique
name you gave material
12. Add a string Property named movie to
the Movie screen
Add Property
named material to the Movie screen
Buttons Window
menu >> Logic (F4)
Add Property
button
Type:
String
Name: movie
Enter movie name
13. Optional: Add a Bool
Property named loop to
the Movie screen
Note:
loop
= True
play
movie over and over and over
loop
= False
play movie once
14. Optional: Make Movie
screen
(semi) transparent
Buttons Window
menu >> Shading (F4) >>
Materials buttons
Links and
Pipeline tab
ZTransp button
Material tab
A slider
15. Connect the Always Sensor
to the Python Controller
Buttons Window
menu >> Logic (F4)
Pull wire from
brass bump to brass dimple
16. Start Game Engine
P key
or
User Preference menu >> Game >> Start
Game
Game developers can use the game engine to create casual video games,
first and third person shooters, role playing games, racing simulations
and more. The game engine can be used to make both 2D games and 3D
games. Beginning game developers will only need basic knowledge of
game design and programming to create rich and complex game models with
photo realistic textures to add detail to the graphics of the video
game. Today's games need more than good looking low polygon game
models. Use normal maps and photo realistic textures to create high
quality game models.