2. Add a material to the
Screen. Give it a unique name. Set to shadeless
Add a material
Buttons Window
menu >> Shading (F5) >> Material buttons
Links and
Pipeline tab
Link to Object
Add New
Give it a unique name
Links and
Pipeline tab
Link to Object
MA:
Screen
Set to
Shadeless
Material tab
Shadeless
button
3. Add a texture to the material
Buttons Window
menu >> Shading (F5) >>
Texture buttons (F6)
Texture Tab
Add New
Texture
Type: Image
Give it a
unique name
Unique name
Image tab
Load
4. Add
a UV Texture to the material
Buttons Window
menu >> Editing (F9)
Mesh tab
UV Texture: New
Give it a
unique name
5. UV Unwrap the UV texture
UV Unwrap
U key
or
3D View menu >> Mesh >> UV Unwrap
Select UV
Calculation method
6. UV map UV Texture to image
UV/Image
editor >> Image box
Select
image
Map to image
7. Map
Input: UV
Buttons Window
menu >> Shading (F5) >>
Material buttons
Map Input tab
UV button
UV name
8. Add Movie.py to the Text
Editor
Text Editor
menu >> Text >> Open
Rename
Movie.txt to Movie.py
9. Add an Always Sensor to the Movie
screen
Buttons Window
menu >> Logic (F4)
Sensors
Add
Always
Activate TRUE
level triggering (pulse mode)
10. Add a Python Controller:
Use Movie.py
Buttons Window
menu >> Logic (F4)
Controllers
Add
Python
Script:
Movie.py
11. Add a string Property named material to
the Movie screen
Add Property
named material to the Movie screen
Buttons Window
menu >> Logic (F4)
Add Property
button
Type:
String
Name: material
Enter unique
name you gave material
12. Add a string Property named movie to
the Movie screen
Add Property
named material to the Movie screen
Buttons Window
menu >> Logic (F4)
Add Property
button
Type:
String
Name: movie
Enter movie name
13. Optional: Add a Bool
Property named loop to
the Movie screen
Note:
loop
= True
play
movie over and over and over
loop
= False
play movie once
14. Optional: Make Movie
screen
(semi) transparent
Buttons Window
menu >> Shading (F4) >>
Materials buttons
Links and
Pipeline tab
ZTransp button
Material tab
A slider
15. Connect the Always Sensor
to the Python Controller
Buttons Window
menu >> Logic (F4)
Pull wire from
brass bump to brass dimple
16. Start Game Engine
P key
or
User Preference menu >> Game >> Start
Game
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