Weapon Reticle:  Texture Face Materials


  
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4.  Add a plane to hold the weapon reticle

Note:
The Camera is looking straight down at position ( 0.00, 0.00, 0.00).  

Add a plane
User Preference menu >> Add >> Mesh >> Plane
or
Spacebar >> Add >> Mesh >> Plane

Position the plane in front of the camera
Open Transform Properties
N key
or
3D View menu >> Object >> Transform Properties
LocX = 0.00, LocY = 0.00, LocZ = 0.00
RotX = 0.00, RotY = 0.00, RotZ = 0.00


 
  
5.  Add UV Texture to material

Buttons Window menu >> Editing (F9)
Mesh tab
UV Texture:  New
Give it a unique name



 
  
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