Brick Normal Maps -- Blender 3D Game Engine

 


 
  








Alternating Brick
Color & Normal maps
Seamless 256 x 256 png

AlternatingBrick.blend
or
AlternatingBrick.zip

Alternating Mudbrick
Color & Normal maps
Seamless 256 x 256 png

AlternatingMudbrick.blend
or
AlternatingMudbrick.zip

Ancient Mayan Blocks
Color & Normal maps
Seamless 256 x 256 png

AncientMayanBlocks.blend
or
AncientMayanBlocks.zip


Ancient Stone Slabs
Color & Normal maps
Seamless 256 x 256 png

AncientStoneSlabs.blend
or
AncientStoneSlabs.zip

Blue Green Brick
Color & Normal maps
Seamless 256 x 256 png

BlueGreenBrick.blend
or
BlueGreenBrick.zip

Bubbly Bricks
Color & Normal maps
Seamless 256 x 256 png

BubblyBricks.blend
or
BubblyBricks.zip


Burlywood Brickwork
Color & Normal maps
Seamless 256 x 256 png

BurlywoodBrickwork.blend
or
BurlywoodBrickwork.zip

Chipped Bricks
Color & Normal maps
Seamless 256 x 256 png

ChippedBricks.blend
or
ChippedBricks.zip

Chipped Red Bricks
Color & Normal maps
Seamless 256 x 256 png

ChippedRedBricks.blend
or
ChippedRedBricks.zip


Cracked Alternating Bricks
Color & Normal maps
Seamless 256 x 256 png

CrackedAlternatingBricks.blend
or
CrackedAlternatingBricks.zip

Cream City Brick
Color & Normal maps
Seamless 256 x 256 png

CreamCityBrick.blend
or
CreamCityBrick.zip

Desert Blush Brick
Color & Normal maps
Seamless 256 x 256 png

DesertBlushBrick.blend
or
DesertBlushBrick.zip

Game Textures were created with Genetica texture maker.  The textures are royalty-free and can be used in both commercial and noncommercial projects.
 
  
Texture your Blender 3D computer models with photo realistic textures to create a lifelike 3D virtual world with the  game engine. Texture reference photos are used for character design, concept design, drawing, illustration, portals, reference images, resources, textures.  Use photo references to create your game models and texture the environments for the game engine. Texture mapping is a method for adding detail, surface texture, or color to 3D computer models.