Metal Normal Maps -- Blender 3D Game Engine



 
 




Aluminum Tubing
Color & Normal maps
Seamless 256 x 256 png

AluminumTubing.blend
or
AluminumTubing.zip

Born to Rule
Color & Normal maps
Seamless 256 x 256 png

BorntoRule.blend
or
BorntoRule.zip

Born to Shine
Color & Normal maps
Seamless 256 x 256 png

BorntoShine.blend
or
BorntoShine.zip


Bronze Armor
Color & Normal maps
Seamless 256 x 256 png

BronzeArmor.blend
or
BronzeArmor.zip

Bubble Grip
Color & Normal maps
Seamless 256 x 256 png

BubbleGrip.blend
or
BubbleGrip.zip

Clover Steel
Color & Normal maps
Seamless 256 x 256 png

CloverSteel.blend
or
CloverSteel.zip


Kirks Entry
Color & Normal maps
Seamless 256 x 256 png

KirksEntry.blend
or
KirksEntry.zip

Needlepoint Steel
Color & Normal maps
Seamless 256 x 256 png

NeedlepointSteel.blend
or
NeedlepointSteel.zip

Polished Hearts
Color & Normal maps
Seamless 256 x 256 png

PolishedHearts.blend
or
PolishedHearts.zip


Steel Vault
Color & Normal maps
Seamless 256 x 256 png

SteelVault.blend
or
SteelVault.zip

TexturedMetal
Color & Normal maps
Seamless 256 x 256 png

TexturedMetal.blend
or
TexturedMetal.zip

Game Textures were created with Genetica texture maker.  The textures are royalty-free and can be used in both commercial and noncommercial projects.
 
   
Texture your Blender 3D computer models with photo realistic textures to create a lifelike 3D virtual world with the  game engine. Texture reference photos are used for character design, concept design, drawing, illustration, portals, reference images, resources, textures.  Use photo references to create your game models and texture the environments for the game engine. Texture mapping is a method for adding detail, surface texture, or color to 3D computer models.