Metal Normal Maps -- Blender 3D Game Engine
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Aluminum Tubing
Color & Normal maps
Seamless 256 x 256 png
AluminumTubing.blend
or
AluminumTubing.zip
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Born to Rule
Color & Normal maps
Seamless 256 x 256 png
BorntoRule.blend
or
BorntoRule.zip
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Born to Shine
Color & Normal maps
Seamless 256 x 256 png
BorntoShine.blend
or
BorntoShine.zip
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Bronze Armor
Color & Normal maps
Seamless 256 x 256 png
BronzeArmor.blend
or
BronzeArmor.zip |
Bubble Grip
Color & Normal maps
Seamless 256 x 256 png
BubbleGrip.blend
or
BubbleGrip.zip |
Clover Steel
Color & Normal maps
Seamless 256 x 256 png
CloverSteel.blend
or
CloverSteel.zip |
Kirks Entry
Color & Normal maps
Seamless 256 x 256 png
KirksEntry.blend
or
KirksEntry.zip
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Needlepoint Steel
Color & Normal maps
Seamless 256 x 256 png
NeedlepointSteel.blend
or
NeedlepointSteel.zip
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Polished Hearts
Color & Normal maps
Seamless 256 x 256 png
PolishedHearts.blend
or
PolishedHearts.zip
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Steel Vault
Color & Normal maps
Seamless 256 x 256 png
SteelVault.blend
or
SteelVault.zip
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TexturedMetal
Color & Normal maps
Seamless 256 x 256 png
TexturedMetal.blend
or
TexturedMetal.zip
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Game
Textures
were
created with Genetica
texture maker. The textures are royalty-free and can be used
in both commercial and
noncommercial projects.
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Texture your
Blender 3D
computer models with photo realistic textures
to create a lifelike 3D virtual world with the game engine.
Texture reference photos are
used for character design, concept design, drawing, illustration,
portals, reference images, resources, textures.
Use photo references to create your
game models and texture the environments for the game engine. Texture
mapping is a method for adding detail, surface texture, or color to 3D
computer models.