Tile Normal Maps -- Blender 3D Game Engine
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Ancient Hopscotch
Color & Normal maps
Seamless 256 x 256 png
AncientHopscotch.blend
or
AncientHopscotch.zip
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Battered Red Clover
Color & Normal maps
Seamless 256 x 256 png
BatteredRedClover.blend
or
BatteredRedClover.zip
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Black Herringbone
Color & Normal maps
Seamless 256 x 256 png
BlackHerringbone.blend
or
BlackHerringbone.zip
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Blue Marble Persian
Color & Normal maps
Seamless 256 x 256 png
BlueMarblePersian.blend
or
BlueMarblePersian.zip |
Blue Marble Slabs
Color & Normal maps
Seamless 256 x 256 png
BlueMarbleSlabs.blend
or
BlueMarbleSlabs.zip |
Blue Painted Tiles
Color & Normal maps
Seamless 256 x 256 png
BluePaintedTiles.blend
or
BluePaintedTiles.zip |
Brown Byzantine
Color & Normal maps
Seamless 256 x 256 png
BrownByzantine.blend
or
BrownByzantine.zip
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Concrete Triangles
Color & Normal maps
Seamless 256 x 256 png
ConcreteTriangles.blend
or
ConcreteTriangles.zip
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Corroded Techno Tiles
Color & Normal maps
Seamless 256 x 256 png
CorrodedTechnoTiles.blend
or
CorrodedTechnoTiles.zip |
Corroded Tiles
Color & Normal maps
Seamless 256 x 256 png
CorrodedTiles.blend
or
CorrodedTiles.zip
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Creamy Marble Alternating
Color & Normal maps
Seamless 256 x 256 png
CreamyMarbleAlternating.blend
or
CreamyMarbleAlternating.zip
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Creamy Tiles
Color & Normal maps
Seamless 256 x 256 png
CreamyTiles.blend
or
CreamyTiles.zip
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Game
Textures
were
created with Genetica
texture maker. The textures are royalty-free and can be used
in both commercial and
noncommercial projects.
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Texture your
Blender 3D
computer models with photo realistic textures
to create a lifelike 3D virtual world with the game engine.
Texture reference photos are
used for character design, concept design, drawing, illustration,
portals, reference images, resources, textures.
Use photo references to create your
game models and texture the environments for the game engine. Texture
mapping is a method for adding detail, surface texture, or color to 3D
computer models.