Tile Normal Maps -- Blender 3D Game Engine



 
  





Ancient Hopscotch
Color & Normal maps
Seamless 256 x 256 png

AncientHopscotch.blend
or
AncientHopscotch.zip

Battered Red Clover
Color & Normal maps
Seamless 256 x 256 png

BatteredRedClover.blend
or
BatteredRedClover.zip

Black Herringbone
Color & Normal maps
Seamless 256 x 256 png

BlackHerringbone.blend
or
BlackHerringbone.zip


Blue Marble Persian
Color & Normal maps
Seamless 256 x 256 png

BlueMarblePersian.blend
or
BlueMarblePersian.zip

Blue Marble Slabs
Color & Normal maps
Seamless 256 x 256 png

BlueMarbleSlabs.blend
or
BlueMarbleSlabs.zip

Blue Painted Tiles
Color & Normal maps
Seamless 256 x 256 png

BluePaintedTiles.blend
or
BluePaintedTiles.zip


Brown Byzantine
Color & Normal maps
Seamless 256 x 256 png

BrownByzantine.blend
or
BrownByzantine.zip

Concrete Triangles
Color & Normal maps
Seamless 256 x 256 png

ConcreteTriangles.blend
or
ConcreteTriangles.zip

Corroded Techno Tiles
Color & Normal maps
Seamless 256 x 256 png

CorrodedTechnoTiles.blend
or
CorrodedTechnoTiles.zip


Corroded Tiles
Color & Normal maps
Seamless 256 x 256 png

CorrodedTiles.blend
or
CorrodedTiles.zip

Creamy Marble Alternating
Color & Normal maps
Seamless 256 x 256 png

CreamyMarbleAlternating.blend
or
CreamyMarbleAlternating.zip

Creamy Tiles
Color & Normal maps
Seamless 256 x 256 png

CreamyTiles.blend
or
CreamyTiles.zip

Game Textures were created with Genetica texture maker.  The textures are royalty-free and can be used in both commercial and noncommercial projects.
 
   
Texture your Blender 3D computer models with photo realistic textures to create a lifelike 3D virtual world with the  game engine. Texture reference photos are used for character design, concept design, drawing, illustration, portals, reference images, resources, textures.  Use photo references to create your game models and texture the environments for the game engine. Texture mapping is a method for adding detail, surface texture, or color to 3D computer models.