Wall & Floor Normal Maps -- Blender 3D Game Engine
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Alien Carving
Color & Normal maps
Seamless 256 x 256 png
AlienCarving.blend
or
AlienCarving.zip
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Carved Sandstone
Color & Normal maps
Seamless 256 x 256 png
CarvedSandstone.blend
or
CarvedSandstone.zip
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Cave Wall
Color & Normal maps
Seamless 256 x 256 png
CaveWall.blend
or
CaveWall.zip
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Cracked Plaster
Color & Normal maps
Seamless 256 x 256 png
CrackedPlaster.blend
or
CrackedPlaster.zip |
Crusty Concrete
Color & Normal maps
Seamless 256 x 256 png
CrustyConcrete.blend
or
CrustyConcrete.zip |
Dirty Concrete
Color & Normal maps
Seamless 256 x 256 png
DirtyConcrete.blend
or
DirtyConcrete.zip |
EmbossedWall
Color & Normal maps
Seamless 256 x 256 png
EmbossedWall.blend
or
EmbossedWall.zip
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GraniteWall
Color & Normal maps
Seamless 256 x 256 png
GraniteWall.blend
or
GraniteWall.zip
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Metallic Assembly
Color & Normal maps
Seamless 256 x 256 png
MetallicAssembly.blend
or
MetallicAssembly.zip |
Padded Orange Wall
Color & Normal maps
Seamless 256 x 256 png
PaddedOrangeWall.blend
or
PaddedOrangeWall.zip
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Santa Fe Stucco
Color & Normal maps
Seamless 256 x 256 png
SantaFeStucco.blend
or
SantaFeStucco.zip
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Spaceship Cafeteria
Color & Normal maps
Seamless 256 x 256 png
SpaceshipCafeteria.blend
or
SpaceshipCafeteria.zip
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Tan Stucco
Color & Normal maps
Seamless 256 x 256 png
TanStucco.blend
or
TanStucco.zip
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Game
Textures
were
created with Genetica
texture maker. The textures are royalty-free and can be used
in both commercial and
noncommercial projects.
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Texture your
Blender 3D
computer models with photo realistic textures
to create a lifelike 3D virtual world with the game engine.
Texture reference photos are
used for character design, concept design, drawing, illustration,
portals, reference images, resources, textures.
Use photo references to create your
game models and texture the environments for the game engine. Texture
mapping is a method for adding detail, surface texture, or color to 3D
computer models.