Wall & Floor Normal Maps -- Blender 3D Game Engine



 
  









Alien Carving
Color & Normal maps
Seamless 256 x 256 png

AlienCarving.blend
or
AlienCarving.zip

Carved Sandstone
Color & Normal maps
Seamless 256 x 256 png

CarvedSandstone.blend
or
CarvedSandstone.zip

Cave Wall
Color & Normal maps
Seamless 256 x 256 png

CaveWall.blend
or
CaveWall.zip


Cracked Plaster
Color & Normal maps
Seamless 256 x 256 png

CrackedPlaster.blend
or
CrackedPlaster.zip

Crusty Concrete
Color & Normal maps
Seamless 256 x 256 png

CrustyConcrete.blend
or
CrustyConcrete.zip

Dirty Concrete
Color & Normal maps
Seamless 256 x 256 png

DirtyConcrete.blend

or
DirtyConcrete.zip


EmbossedWall
Color & Normal maps
Seamless 256 x 256 png

EmbossedWall.blend
or
EmbossedWall.zip

GraniteWall
Color & Normal maps
Seamless 256 x 256 png

GraniteWall.blend
or
GraniteWall.zip

Metallic Assembly
Color & Normal maps
Seamless 256 x 256 png

MetallicAssembly.blend
or
MetallicAssembly.zip


Padded Orange Wall
Color & Normal maps
Seamless 256 x 256 png

PaddedOrangeWall.blend
or
PaddedOrangeWall.zip

Santa Fe Stucco
Color & Normal maps
Seamless 256 x 256 png

SantaFeStucco.blend
or
SantaFeStucco.zip

Spaceship Cafeteria
Color & Normal maps
Seamless 256 x 256 png

SpaceshipCafeteria.blend
or
SpaceshipCafeteria.zip


Tan Stucco
Color & Normal maps
Seamless 256 x 256 png

TanStucco.blend
or
TanStucco.zip

Game Textures were created with Genetica texture maker.  The textures are royalty-free and can be used in both commercial and noncommercial projects.
 
  
Texture your Blender 3D computer models with photo realistic textures to create a lifelike 3D virtual world with the  game engine. Texture reference photos are used for character design, concept design, drawing, illustration, portals, reference images, resources, textures.  Use photo references to create your game models and texture the environments for the game engine. Texture mapping is a method for adding detail, surface texture, or color to 3D computer models.